DALISAY

MT

DALISAY

MT

01 / ABOUT ME

I make pictures that feel like something.

I’m Dalisay MT — illustrator, art director, and visual storyteller. My work lives in that sweet spot where emotion meets design: where a single pose, color shift, or brushstroke can do what words can’t. I care about clarity. I care about characters. And I care about making people feel something when they look at the screen.

Over the past 15+ years, I’ve worked across games, animation, and interactive storytelling, helping teams shape everything from pitch art and key visuals to in-game cinematics and seasonal campaigns. Whether I’m directing a team or working on a single frame, my focus is always the same: emotion first. Story first. Make it feel honest.

I believe illustration is more than decoration — it’s translation. It’s how we carry tone, world, and personality across formats. It’s how we connect.

I make pictures that feel like something.

I’m Dalisay MT — illustrator, art director, and visual storyteller. My work lives in that sweet spot where emotion meets design: where a single pose, color shift, or brushstroke can do what words can’t. I care about clarity. I care about characters. And I care about making people feel something when they look at the screen.

Over the past 15+ years, I’ve worked across games, animation, and interactive storytelling, helping teams shape everything from pitch art and key visuals to in-game cinematics and seasonal campaigns. Whether I’m directing a team or working on a single frame, my focus is always the same: emotion first. Story first. Make it feel honest.

I believe illustration is more than decoration — it’s translation. It’s how we carry tone, world, and personality across formats. It’s how we connect.

I make pictures that feel like something.

I’m Dalisay MT — illustrator, art director, and visual storyteller. My work lives in that sweet spot where emotion meets design: where a single pose, color shift, or brushstroke can do what words can’t. I care about clarity. I care about characters. And I care about making people feel something when they look at the screen.

Over the past 15+ years, I’ve worked across games, animation, and interactive storytelling, helping teams shape everything from pitch art and key visuals to in-game cinematics and seasonal campaigns. Whether I’m directing a team or working on a single frame, my focus is always the same: emotion first. Story first. Make it feel honest.

I believe illustration is more than decoration — it’s translation. It’s how we carry tone, world, and personality across formats. It’s how we connect.

I make pictures that feel like something.

I also run Concept Art 4 All, a learning space for artists who want to build meaningful careers without gatekeeping, burnout, or bullshit. I’ve been teaching since I was a teenager — starting with art classes for disabled kids — and mentorship has stayed at the heart of my creative life.

Whether you’re new to the field or trying to level up, I believe concept art should be accessible, narrative-rich, and human. I don’t believe in one “correct” pipeline — I believe in giving artists the tools and confidence to tell their stories, their way.

If you’re looking for illustration that hits the heart — or guidance from someone who’s walked the long way around — I’d love to hear from you.

I make pictures that feel like something.

I also run Concept Art 4 All, a learning space for artists who want to build meaningful careers without gatekeeping, burnout, or bullshit. I’ve been teaching since I was a teenager — starting with art classes for disabled kids — and mentorship has stayed at the heart of my creative life.

Whether you’re new to the field or trying to level up, I believe concept art should be accessible, narrative-rich, and human. I don’t believe in one “correct” pipeline — I believe in giving artists the tools and confidence to tell their stories, their way.

If you’re looking for illustration that hits the heart — or guidance from someone who’s walked the long way around — I’d love to hear from you.

I make pictures that feel like something.

I also run Concept Art 4 All, a learning space for artists who want to build meaningful careers without gatekeeping, burnout, or bullshit. I’ve been teaching since I was a teenager — starting with art classes for disabled kids — and mentorship has stayed at the heart of my creative life.

Whether you’re new to the field or trying to level up, I believe concept art should be accessible, narrative-rich, and human. I don’t believe in one “correct” pipeline — I believe in giving artists the tools and confidence to tell their stories, their way.

If you’re looking for illustration that hits the heart — or guidance from someone who’s walked the long way around — I’d love to hear from you.

llustration

Art Direction

Creative Direction

llustration

Art Direction

Creative Direction

llustration

Art Direction

Creative Direction

ART SERVICES

ART SERVICES

ART SERVICES

ABOUT ME —ABOUT ME

I have a Bachelor of Applied Arts in Animation from Sheridan College and 15+ years of production experience in games and animation.

My work’s contributed to projects recognized by the Canadian Screen Awards—and more importantly, pipelines that didn’t collapse mid-sprint.

I’m the person teams come to when the spreadsheet’s haunted, the vibes are rancid, or someone needs to cry about scope. I take that as a sign I’m doing something right.

03 / EXPERIENCE

From hands-on production to creative leadership at scale.

The Threadwell Group

Creative Partner

2024 — 2025

2024 — 2025

Fighting Chance Games

Art Director

2024 — 2025

2024 — 2025

Behaviour Interactive

Associate Art Director

2022-2025

2022-2025

Clipwire Games

Lead Artist/Senior Producer

2021-2022

2021-2022

Guru Studio

Lead Artist/Production Manager

2020-2021

2020-2021

Jam Filled

Senior Designer

2019-2020

2019-2020

Sinking Ship Entertainment

Lead Artist/Senior Producer

2017-2019

2017-2019

Guru Studio

Lead Artist/Production Manager

2014-2017

2014-2017

Gameloft Entertainment

Lead Artist

2011-2014

2011-2014

Capcom

2D Artist

2010-2011

2010-2011