

DALISAY MT
DALISAY MT
Award-winning art director and producer with 15+ years of experience leading creative teams and managing complex projects across games, animation, and interactive media. Known for building high-performing teams, optimizing workflows, and delivering exceptional creative work on time and on budget. Skilled in cross-functional collaboration, production strategy, and operational design—especially in fast-paced, high-stakes environments. Proven ability to align vision with execution and drive results through clarity, systems thinking, and inclusive leadership.
EXPERIENCE

CREATIVE PARTNER
The Threadwell Group
2024-2025
As the founder and creative partner of Threadwell, I build scalable creative infrastructure for studios, agencies, and mission-driven teams. My process is centered on clarity, alignment, and inclusion—designing systems that serve both the work and the people behind it.
Each engagement begins with discovery: mapping client goals, workflow pain points, and existing brand constraints. From there, I co-create modular systems—brand architecture, visual foundations, and operational rituals—that scale with the organization.
My role flexes across creative direction, process design, and executive advising. Whether I’m guiding a team through a rebrand, standing up a creative pipeline, or helping founders articulate their visual identity, my focus remains the same: structure that supports soul.
CREATIVE PARTNER
The Threadwell Group
2024-2025
As the founder and creative partner of Threadwell, I build scalable creative infrastructure for studios, agencies, and mission-driven teams. My process is centered on clarity, alignment, and inclusion—designing systems that serve both the work and the people behind it.
Each engagement begins with discovery: mapping client goals, workflow pain points, and existing brand constraints. From there, I co-create modular systems—brand architecture, visual foundations, and operational rituals—that scale with the organization.
My role flexes across creative direction, process design, and executive advising. Whether I’m guiding a team through a rebrand, standing up a creative pipeline, or helping founders articulate their visual identity, my focus remains the same: structure that supports soul.

Art Director
Fighting Chance Games
2024-2025
At Fighting Chance Games, I worked on a narrative-rich, queer bar management game as part of a small, passionate team of four. My role spanned art direction, narrative design support, and production alignment—often all in the same day.
My process was flexible and collaborative. I worked closely with the team to define the visual tone of the game—grounded, expressive, and queer-affirming—while also building lightweight systems for asset creation and review. With limited resources, we prioritized clear documentation, honest communication, and scalable design choices that respected scope.
Art Director
Fighting Chance Games
2024-2025
At Fighting Chance Games, I worked on a narrative-rich, queer bar management game as part of a small, passionate team of four. My role spanned art direction, narrative design support, and production alignment—often all in the same day.
My process was flexible and collaborative. I worked closely with the team to define the visual tone of the game—grounded, expressive, and queer-affirming—while also building lightweight systems for asset creation and review. With limited resources, we prioritized clear documentation, honest communication, and scalable design choices that respected scope.

Associate Art Director
Behaviour Interactive
2022-2025
As Associate Art Director, I led the visual direction for character content across concept, 3D, marketing, and merch. My process focused on system design, cross-team alignment, and IP storytelling at scale.
I established shared visual foundations and weekly stakeholder reviews to streamline feedback and reduce rework. For licensed content like Chucky, I collaborated with partners like NBCUniversal to maintain brand fidelity while pushing creative vision.
This structure supported fast, consistent releases—including the Mythic Tome and award-nominated collections—many of which still influence the live service pipeline today.
Associate Art Director
Behaviour Interactive
2022-2025
As Associate Art Director, I led the visual direction for character content across concept, 3D, marketing, and merch. My process focused on system design, cross-team alignment, and IP storytelling at scale.
I established shared visual foundations and weekly stakeholder reviews to streamline feedback and reduce rework. For licensed content like Chucky, I collaborated with partners like NBCUniversal to maintain brand fidelity while pushing creative vision.
This structure supported fast, consistent releases—including the Mythic Tome and award-nominated collections—many of which still influence the live service pipeline today.

Lead Artist
Clipwire Games
2021-2022
Created over 100 benchmark assets - developed a new standard for 2D Character Art
Spearheaded Art Direction for a new IP
Created guidelines for asset creation used by outsource companies by creating documentation outlining specific pipeline needs.
Led a team of 5 2D artists, and managed an outsource team of 10 artists.
Generated benchmark concept art to be used by production artists
Integrated Production Art into Unity
Managed Outsource pipeline with external partners
Lead Artist
Clipwire Games
2021-2022
Created over 100 benchmark assets - developed a new standard for 2D Character Art
Spearheaded Art Direction for a new IP
Created guidelines for asset creation used by outsource companies by creating documentation outlining specific pipeline needs.
Led a team of 5 2D artists, and managed an outsource team of 10 artists.
Generated benchmark concept art to be used by production artists
Integrated Production Art into Unity
Managed Outsource pipeline with external partners


SENIOR BG PAINTER
Guru Studio
2020-2021
Created benchmark assets by working on Master shots Assisted in managing and validating tasks
Developed sleeker 2D pipeline from Layout to BG Paint by helping create library of assets for reuse
Created colour keys to use as reference for BG Paints
Mentored younger artists in best practices
SENIOR BG PAINTER
Guru Studio
2020-2021
Created benchmark assets by working on Master shots Assisted in managing and validating tasks
Developed sleeker 2D pipeline from Layout to BG Paint by helping create library of assets for reuse
Created colour keys to use as reference for BG Paints
Mentored younger artists in best practices


Lead Artist
Sinking Ship Entertainment
2018-2019
Created benchmark assets in Photoshop
Managed and validated tasks
Developed 2D Art Asset Pipeline from Creation to Integration in Unity and managed it
Lead 2D Art integration of Boss Monsters
Illustrated Environment and Character Art
Developed Concepts of Characters and Worlds
Assisted in developing HUD elements
Animated 2D Monsters using Spine
Developed particle effects in Unity
Lead Artist
Sinking Ship Entertainment
2018-2019
Created benchmark assets in Photoshop
Managed and validated tasks
Developed 2D Art Asset Pipeline from Creation to Integration in Unity and managed it
Lead 2D Art integration of Boss Monsters
Illustrated Environment and Character Art
Developed Concepts of Characters and Worlds
Assisted in developing HUD elements
Animated 2D Monsters using Spine
Developed particle effects in Unity


Lead Artist
Sinking Ship Entertainment
2017-2018
Designed UI, HUD elements
Managed and validated tasks
Animated 2D Dinosaurs using Flash
Collaborated with programming to develop 2D day to night cycle
Lead Artist
Sinking Ship Entertainment
2017-2018
Designed UI, HUD elements
Managed and validated tasks
Animated 2D Dinosaurs using Flash
Collaborated with programming to develop 2D day to night cycle


Lead Artist
Boom! Studios
2021-2022
Principle illustrator on "Smooth Criminals"
Completed pencils and inks for eight issues
Assisted in designs for principle characters
Lead Artist
Boom! Studios
2021-2022
Principle illustrator on "Smooth Criminals"
Completed pencils and inks for eight issues
Assisted in designs for principle characters


Senior Designer
Guru Studio
2015-2016
Environment and Prop Design
Worked closely with Art Director on visual development and concept art
Helped streamline concept art pipeline by introducing reusable assets from the show
Developed Story beats from storyboards
Senior Designer
Guru Studio
2015-2016
Environment and Prop Design
Worked closely with Art Director on visual development and concept art
Helped streamline concept art pipeline by introducing reusable assets from the show
Developed Story beats from storyboards


Lead Designer
Guru Studio
2014-2015
Managed and validated tasks
Created benchmark assets in Toon Boom Harmony
Collaborated with other departments to expedite asset delivery to animation.
Identified pain points in pipeline and reconfigured rigging and design pipeline to assist in asset delivery
Lead Designer
Guru Studio
2014-2015
Managed and validated tasks
Created benchmark assets in Toon Boom Harmony
Collaborated with other departments to expedite asset delivery to animation.
Identified pain points in pipeline and reconfigured rigging and design pipeline to assist in asset delivery


Lead Artist
Clipwire Games
2021-2022
Concept Artist for pre production
Assisting with integration of 2D art assets into proprietary game engine
Lead art tasks and schedule for producers and management
Work with management to achieve a cohesive art direction for the project
Integrate artwork into engine
Responsible for Art Team on Build Nights
Lead Artist
Clipwire Games
2021-2022
Concept Artist for pre production
Assisting with integration of 2D art assets into proprietary game engine
Lead art tasks and schedule for producers and management
Work with management to achieve a cohesive art direction for the project
Integrate artwork into engine
Responsible for Art Team on Build Nights
SKILLS


Photoshop/Clip Studio Paint
over 20 years of software proficiency as well as sharing expertise
Photoshop/Clip Studio Paint
over 20 years of software proficiency as well as sharing expertise

Jira / Confluence
advanced user of both jira and confluence utilizing automations to create tasks to generating reports and charts
Jira / Confluence
advanced user of both jira and confluence utilizing automations to create tasks to generating reports and charts

Game Engines
advanced user of both engines, ranging from generating level architecture to art implementation
Game Engines
advanced user of both engines, ranging from generating level architecture to art implementation

Microsoft Office Suite
it's office, i mean, come on
Microsoft Office Suite
it's office, i mean, come on


3D software
advanced 3D software user, utilizing 3D models in 2D and 3D pipelines
3D software
advanced 3D software user, utilizing 3D models in 2D and 3D pipelines
RECOMMENDATIONS
Nicolas B
Dali was a wonderful Associate AD- she was very communicative and direct about the needs of the project, the scope of time and resources we had, and the expectations we would face. They would spend time figuring out what we cared most about improving, and help get us resources they felt we needed to obtain those goals. I cannot speak highly enough in support of how streamlined the relationship was. Dali would be a great fit for your project.
Rebecca Brooker
I've had the pleasure of working with Dali both at Behaviour and back at Gameloft. Both times have been amazing. They are someone who really brings the whole package to whatever project or team they are on. They care about their team's growth, success and well being, and they always aim to delivery top notch work. Even when faced with tasks outside of their knowledge they jump into the challenge and learn everything they need to get up-to-speed and comfortable to ensure deadlines are met. Dali is someone who is easy to talk to as well and enjoys getting invovled with company events. Anyone would be lucky to have them on their team and company!
Daniela Pinto
I had the pleasure of working with Dali on Dead by Daylight, and I can confidently say she was an incredible collaborator. As an Associate Art Director, she brought a strong creative vision and a deep commitment to fostering diversity and inclusivity in all aspects of the project. Her passion for social issues was evident in her leadership, ensuring that our artistic direction was both compelling and meaningful. Beyond her talent, working with Dali was truly inspiring. She cultivated a collaborative and supportive environment where ideas thrived, and her dedication to excellence elevated every aspect of our work. Any team looking for a passionate and thoughtful Art Director would be incredibly fortunate to have her!
Giuseppina V
Dalisay is an exceptional artist and very technically capable. On our project only she and one other concept artist took the time to learn the in-house tools to implement their art in build. Due to her technical strengths she became responsible for bringing all structure assets into the game, in addition to her considerable digital painting and concepting tasks. As well as being capable artistically and technically Leisha is an enthusiastic and energetic person whose presence would brighten any team.
Owen Bowie
I had the pleasure of working closely with Dalisay at Clipwire Games on both Bingo Story and Solitaire Pets. Dalisay was a fantastic Art Lead who I could always rely upon for status updates. Their organization abilities are top tier and gave me, as producer, confidence in work estimates and deliverable dates. Lastly, their ability to develop and work with more junior artists has to be commended. I witnessed firsthand new members on the team transform from tentative junior artists into confident, empowered contributors under Dalisay. I can't recommend them enough!
Kirby Taylor
I collaborated with Dali closely for 2 years during their time at Behaviour. I was constantly impressed by how organized they were when managing their team, the detail of the notes they took, the quality of the feedback they gave, and the passion in which they undertook their work. They communicated very clearly across disciplines, which enabled us to find new successes in an established and strict timeline. Additionally, they are involved in mentoring other artists both on their team as part of work and those outside of work during their spare time. They genuinely care about helping others to grow, and would be an excellent addition for your team!
Nicolas BK
Working with Dalisay was a pleasure and honor. Not only are they are a great and generous collaborator, but they have ability to always look out for what people's needs instead of simply their wants. Collaborators or Players. This long-term view allows them to be a great vision holder, rallying and empowering others along in the shared creative endeavour. Dalisay is a leader in the truest sense of the word because of their ability to collaborate, nurture and care for those around them, without relying on hierarchy to get work done.