DALISAY MT

DALISAY MT

Award-winning art director and producer with 15+ years of experience leading creative teams and managing complex projects across games, animation, and interactive media. Known for building high-performing teams, optimizing workflows, and delivering exceptional creative work on time and on budget. Skilled in cross-functional collaboration, production strategy, and operational design—especially in fast-paced, high-stakes environments. Proven ability to align vision with execution and drive results through clarity, systems thinking, and inclusive leadership.

EXPERIENCE

CREATIVE PARTNER

The Threadwell Group

2024-2025

As the founder and creative partner of Threadwell, I build scalable creative infrastructure for studios, agencies, and mission-driven teams. My process is centered on clarity, alignment, and inclusion—designing systems that serve both the work and the people behind it.
Each engagement begins with discovery: mapping client goals, workflow pain points, and existing brand constraints. From there, I co-create modular systems—brand architecture, visual foundations, and operational rituals—that scale with the organization.
My role flexes across creative direction, process design, and executive advising. Whether I’m guiding a team through a rebrand, standing up a creative pipeline, or helping founders articulate their visual identity, my focus remains the same: structure that supports soul.

CREATIVE PARTNER

The Threadwell Group

2024-2025

As the founder and creative partner of Threadwell, I build scalable creative infrastructure for studios, agencies, and mission-driven teams. My process is centered on clarity, alignment, and inclusion—designing systems that serve both the work and the people behind it.
Each engagement begins with discovery: mapping client goals, workflow pain points, and existing brand constraints. From there, I co-create modular systems—brand architecture, visual foundations, and operational rituals—that scale with the organization.
My role flexes across creative direction, process design, and executive advising. Whether I’m guiding a team through a rebrand, standing up a creative pipeline, or helping founders articulate their visual identity, my focus remains the same: structure that supports soul.

Art Director

Fighting Chance Games

2024-2025

At Fighting Chance Games, I worked on a narrative-rich, queer bar management game as part of a small, passionate team of four. My role spanned art direction, narrative design support, and production alignment—often all in the same day.
My process was flexible and collaborative. I worked closely with the team to define the visual tone of the game—grounded, expressive, and queer-affirming—while also building lightweight systems for asset creation and review. With limited resources, we prioritized clear documentation, honest communication, and scalable design choices that respected scope.


Art Director

Fighting Chance Games

2024-2025

At Fighting Chance Games, I worked on a narrative-rich, queer bar management game as part of a small, passionate team of four. My role spanned art direction, narrative design support, and production alignment—often all in the same day.
My process was flexible and collaborative. I worked closely with the team to define the visual tone of the game—grounded, expressive, and queer-affirming—while also building lightweight systems for asset creation and review. With limited resources, we prioritized clear documentation, honest communication, and scalable design choices that respected scope.


Associate Art Director

Behaviour Interactive

2022-2025

As Associate Art Director, I led the visual direction for character content across concept, 3D, marketing, and merch. My process focused on system design, cross-team alignment, and IP storytelling at scale.
I established shared visual foundations and weekly stakeholder reviews to streamline feedback and reduce rework. For licensed content like Chucky, I collaborated with partners like NBCUniversal to maintain brand fidelity while pushing creative vision.
This structure supported fast, consistent releases—including the Mythic Tome and award-nominated collections—many of which still influence the live service pipeline today.

Associate Art Director

Behaviour Interactive

2022-2025

As Associate Art Director, I led the visual direction for character content across concept, 3D, marketing, and merch. My process focused on system design, cross-team alignment, and IP storytelling at scale.
I established shared visual foundations and weekly stakeholder reviews to streamline feedback and reduce rework. For licensed content like Chucky, I collaborated with partners like NBCUniversal to maintain brand fidelity while pushing creative vision.
This structure supported fast, consistent releases—including the Mythic Tome and award-nominated collections—many of which still influence the live service pipeline today.

Lead Artist

Clipwire Games

2021-2022

Created over 100 benchmark assets - developed a new standard for 2D Character Art
Spearheaded Art Direction for a new IP
Created guidelines for asset creation used by outsource companies by creating documentation outlining specific pipeline needs.
Led a team of 5 2D artists, and managed an outsource team of 10 artists.
Generated benchmark concept art to be used by production artists
Integrated Production Art into Unity
Managed Outsource pipeline with external partners

Lead Artist

Clipwire Games

2021-2022

Created over 100 benchmark assets - developed a new standard for 2D Character Art
Spearheaded Art Direction for a new IP
Created guidelines for asset creation used by outsource companies by creating documentation outlining specific pipeline needs.
Led a team of 5 2D artists, and managed an outsource team of 10 artists.
Generated benchmark concept art to be used by production artists
Integrated Production Art into Unity
Managed Outsource pipeline with external partners

SENIOR BG PAINTER

Guru Studio

2020-2021

Created benchmark assets by working on Master shots Assisted in managing and validating tasks
Developed sleeker 2D pipeline from Layout to BG Paint by helping create library of assets for reuse
Created colour keys to use as reference for BG Paints
Mentored younger artists in best practices

SENIOR BG PAINTER

Guru Studio

2020-2021

Created benchmark assets by working on Master shots Assisted in managing and validating tasks
Developed sleeker 2D pipeline from Layout to BG Paint by helping create library of assets for reuse
Created colour keys to use as reference for BG Paints
Mentored younger artists in best practices

Lead Artist

Sinking Ship Entertainment

2018-2019

Created benchmark assets in Photoshop
Managed and validated tasks
Developed 2D Art Asset Pipeline from Creation to Integration in Unity and managed it
Lead 2D Art integration of Boss Monsters
Illustrated Environment and Character Art
Developed Concepts of Characters and Worlds
Assisted in developing HUD elements
Animated 2D Monsters using Spine
Developed particle effects in Unity

Lead Artist

Sinking Ship Entertainment

2018-2019

Created benchmark assets in Photoshop
Managed and validated tasks
Developed 2D Art Asset Pipeline from Creation to Integration in Unity and managed it
Lead 2D Art integration of Boss Monsters
Illustrated Environment and Character Art
Developed Concepts of Characters and Worlds
Assisted in developing HUD elements
Animated 2D Monsters using Spine
Developed particle effects in Unity

Lead Artist

Sinking Ship Entertainment

2017-2018

Designed UI, HUD elements
Managed and validated tasks
Animated 2D Dinosaurs using Flash
Collaborated with programming to develop 2D day to night cycle

Lead Artist

Sinking Ship Entertainment

2017-2018

Designed UI, HUD elements
Managed and validated tasks
Animated 2D Dinosaurs using Flash
Collaborated with programming to develop 2D day to night cycle

Lead Artist

Boom! Studios

2021-2022

Principle illustrator on "Smooth Criminals"
Completed pencils and inks for eight issues
Assisted in designs for principle characters

Lead Artist

Boom! Studios

2021-2022

Principle illustrator on "Smooth Criminals"
Completed pencils and inks for eight issues
Assisted in designs for principle characters

Senior Designer

Guru Studio

2015-2016

Environment and Prop Design
Worked closely with Art Director on visual development and concept art
Helped streamline concept art pipeline by introducing reusable assets from the show
Developed Story beats from storyboards


Senior Designer

Guru Studio

2015-2016

Environment and Prop Design
Worked closely with Art Director on visual development and concept art
Helped streamline concept art pipeline by introducing reusable assets from the show
Developed Story beats from storyboards


Lead Designer

Guru Studio

2014-2015

Managed and validated tasks
Created benchmark assets in Toon Boom Harmony
Collaborated with other departments to expedite asset delivery to animation.
Identified pain points in pipeline and reconfigured rigging and design pipeline to assist in asset delivery


Lead Designer

Guru Studio

2014-2015

Managed and validated tasks
Created benchmark assets in Toon Boom Harmony
Collaborated with other departments to expedite asset delivery to animation.
Identified pain points in pipeline and reconfigured rigging and design pipeline to assist in asset delivery


Lead Artist

Clipwire Games

2021-2022

Concept Artist for pre production
Assisting with integration of 2D art assets into proprietary game engine
Lead art tasks and schedule for producers and management
Work with management to achieve a cohesive art direction for the project
Integrate artwork into engine
Responsible for Art Team on Build Nights

Lead Artist

Clipwire Games

2021-2022

Concept Artist for pre production
Assisting with integration of 2D art assets into proprietary game engine
Lead art tasks and schedule for producers and management
Work with management to achieve a cohesive art direction for the project
Integrate artwork into engine
Responsible for Art Team on Build Nights

SKILLS

Photoshop/Clip Studio Paint

over 20 years of software proficiency as well as sharing expertise

Photoshop/Clip Studio Paint

over 20 years of software proficiency as well as sharing expertise

Jira / Confluence

advanced user of both jira and confluence utilizing automations to create tasks to generating reports and charts

Jira / Confluence

advanced user of both jira and confluence utilizing automations to create tasks to generating reports and charts

Game Engines

advanced user of both engines, ranging from generating level architecture to art implementation

Game Engines

advanced user of both engines, ranging from generating level architecture to art implementation

Microsoft Office Suite

it's office, i mean, come on

Microsoft Office Suite

it's office, i mean, come on

3D software

advanced 3D software user, utilizing 3D models in 2D and 3D pipelines

3D software

advanced 3D software user, utilizing 3D models in 2D and 3D pipelines

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